There is a power balance in the branding and recruiting game. When marketers, recruiters and managers forget this, things tend to turn sour.
In recent years, the synergy between psychology and technology has revitalized assessment practices bringing new types of assessment.
A closer look at the failures will reveal some simple ground rules which can ensure the success of your gamification initiative. Here are the top 10 pitfalls to be aware of (and a couple of bonus items), and avoid, in your quest for successful gamification.
To say that there is no need for a basic understanding of mathematics and science because we don’t use them everyday is like saying there is no need to run or lift weights because we don’t use our muscles like that every day. Knowledge provides context and opportunity.
“When adults have autonomy at work they might not focus on their normal tasks 100% of the time. That’s normal. Guess what? Using some of that autonomy for small doses of play at work actually facilitates productivity for most people. It represents a fun not-related-to-work break that stimulates healthy thinking.” – Todd Dewett
Each one of these articles should cause you to scratch your head. The world is changing fast and these ideas are at the forefront of the change. How the outside sees your labor practices, man-machine integration, democratic big data, brain drain is good, build a utility with your brand. Enjoy.
As technology spirals beyond our control, it feels like somebody must have made a mistake. Some blame the school system, some blame the generation of video gamers. You don’t see many executives blaming themselves and trying to figure out what they did wrong.
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